800k+ happy gamers
prices starting from $0.31 / slot
Sorry we couldn't find any ping results for that location for this game, why not try starting again and choosing a different location?
Slightly Mad Studios have a long list of racing games and now they have added Project Cars to that list. Which came out in may 2015 on Windows and console including Xbox One and PlayStation 4. The developers had announced that they were going to release it on older consoles and Linux, but later had to cancel their plans as the game was not as popular as they had hoped. So it seemed like a waste of time to continue as planned.
Mad Studios created the game with the intention of this being a realistic simulation. Giving players a more advanced experience compared to other games like Gran Turismo. With the original aim focused on a sandbox element which added lots of extra features. This includes a huge list of tracks players could drive on and access to all vehicles from day one. Meaning there is no need to spend all your time unlocking items. Instead you will need to earn cash through winning races to buy new cars and upgrades. Which in our option gives players a more real world experience with no limits. Players have a choice of over 74 cars and 110 course that are located around 30 different real world locations.
The initial cost of Project Cars was $5 million. With much of the funding raised by the community and the developers themselves. CARS actually stands for Community Assisted Racing Simulator. Which got added as a way of saying thank you to the community for helping produce the game. The community actually purchased tool packs so they could contribute to the game. With content, QA sections and marketing and media work. This meant that certain members actually received certain bonuses and perks. With many of the top contributors actually receiving a share of the profits for the first 3 years of sales. This was in return for all their hard work that they had done during the development stages.
DLC is a massive focus in this game with loads of paid and free content created by fans. The workshop is filled with loads of content including skins, custom tracks and more. Although developers try to steer users towards paid DLC with the focus on new cars and upgrades. Unlike most games the developers chose not to use the Season pass model. Instead choosing to take on their own modal that they named “on-Demand.” As they felt that players should not be locked into a monthly contract. Instead opting for a pay as you go system when players want new content. Although if you do not already own the game we would suggest that you buy the “game of the year” edition. Which has a lot of the DLC content already included which will save you spending extra on all the packs.
See the latest mods and full popular list here
Currently there only a few hosts that offer Project CARS server hosting. This is because the game has dropped in popularity over the years with an average player count of 700 a day. But there are still enough active players to be able to race online via multiplayer. So take your skills to the track and show them what you have got!
Most of the game hosting companies that supply servers for the Project Cars game will also support the second title.
Another hardcore racing simulator like Project Cars is Assetto Corsa. On average, twice as many people are playing Assetto Corsa than the Project Cars franchise of games with the reviews on Steam also coming out slightly better. But why you might ask? Well this racing simulator gives the players more freedom in-game.
Player’s have a greater collection of mods from a dedicated community, developers focused on this game being player influenced. Which is why they added a dedicated mod tool in game to help produce free content. So this could explain why fans have stuck around so long.
rFactor is considered one of the oldest racing simulators around, but don’t allow that to put you off. If you can see past the fact that the game is 10 years older than Project Cars, you are in for a treat. The game featured a great porting mechanic that allowed players to copy cars designs. This meant that you would often see many cars from the early Forza and Need for speed appearing on the track. The developers added this feature as the company was limited to amount of cars they could add. This was mainly due to branding and licensing.
The community helped greatly in adding plenty of content. Making this game a must try for any racing fans that like to mod.
No updates or DLC have been written by us for Project Cars.
No mods have been written by us for Project Cars. Why not let us know if you have a mod you would like featured in this section.
Alex is responsible for overseeing the content on CompareGameHosting. With 5+ years experience in the game hosting industry he has seen the good and the bad.
A lot of the articles in the Reviews & Guides section have been written by Alex based on his technical experience and findings.
The game pages (like this one) are maintained through a mixture of actual manual checking of content and prices with some automatic processes. We try our best to make sure that prices are up to date and correct.