FiveM is one of the most well-developed mods for Grand Theft Auto 5, and it isn’t for providing the player with a vast array of interesting and fun items to play with at the drop of a hat. Instead, it’s a great tool used to make your favourite server just that little bit more exciting without having to worry about getting into trouble with Rockstar or it breaking the server as a whole. While it may be only a mod for GTA 5, it still receives regular news and updates every now and again to provide the ideal service to all of its users.
In the last month, there have been a total of 3 different updates to the game, each of them being relatively minor, but in a small development team such as this and what they’re working with, these new updates are necessary to keep FiveM from being unusable and broken.
For the first update of the month on the 3rd December 2017, we’ve newly got the option to select a custom port for the “Localhost” button; the direct connect tab now automatically saves the last server that the user was connected to; and minimap GFx overlays have seen some support as of late. They aren’t exactly up and running as of right now, but they are on their way in the coming few months for the mod. On top of these, there’s now support for an event that allows the manipulation of population, and then we’ve also got some minor performance improvements and bug fixes the mod has seen.
This second update of the month is more of a part 2 for the update that was released on the 3rd December 2017 and in this new update it had brought along some more minor improvements in terms of performance, but was set to be pulled back if the negatives outweighed the positives.
Moving onto the final update of the month for FiveM is the update released on December 17th, 2017 and brings a couple of small extras to the table to end the year off on a very small and minor notion. To begin things off, the build host has been updated to Visual Studio 15.5.2; they’ve fixed random artifacts occurring at high frame rates, making the game somewhat unplayable when this issue would first crop up; and the mod now supports cookies for NUI origins.
Not much to write home about in this final update, but there’s bound to be more spread throughout the year of 2018, something many users of the mod should be looking forward to trying out for themselves to see if the changes are up their street or not.